# vanguard-stream — SYS-1 (Xeon E-2136, 32 GB ECC, 2×4 TB SATA soft RAID) > **FRESH-INSTALL.md** = the ordered walkthrough from an empty box to a working stack and pipeline, manual steps included. > **HOSTNAME-CHANGE.md** = every place a hostname lives and how to rename a subdomain or move to a new base domain safely. > **STATUS.md** = what runs, who does what, what's unfinished (kept current). **CommunityDiscordMedia.md** = design + phases. Ingest from OBS, browse/scrub/download for editors, automatic normalization to one editing standard, dump button, 15-day archive pull to a home HDD. Everything is plain files under /srv/media. ## 1. Reinstall from the OVH manager Server → Reinstall → Debian 13 (Trixie). Tick **custom partitioning** and **use distribution kernel**. Layout (RAID 1 across both HDDs): | mount | size | fs | |-------|------|----| | /boot | 1 GB | ext4 | | / | 250 GB | ext4 | | swap | 8 GB per disk | swap | | /srv | rest (~3.4 TiB) | xfs | Add your SSH key. OVH's template creates a `debian` user with sudo; root SSH is disabled. Wait for the mail. ## 2. Install scp -r vanguard-stream debian@SERVER:~/ ssh debian@SERVER cd ~/vanguard-stream && sudo bash install.sh install.sh installs docker, ffmpeg, rclone; creates /srv/media/{streams,clips,finals,trash,.markers} owned by uid 1000 (the `debian` user); copies the systemd units; adds `debian` to the docker group; starts the compose stack. It prints what you still have to edit. The folder stays where it is: compose bind-mounts the configs and the dock page from it. After install, log out and back in once so the docker group applies, then plain `docker compose` works from ~/vanguard-stream without sudo. ## 3. Configure (domain, admin, streamers, editors) > `mediamtx.yml`, `copyparty.conf`, `Caddyfile`, `dump-users.txt` and `.env` are **generated on the server** > by `configure.py` and gitignored. The `*.example.*` files in the repo are reference only. **Never copy them > to the server**: doing so once replaced the live streamer passwords with `CHANGEME` and the next apply > wiped the streamers. To update the server, copy scripts (`configure.py`, `bin/`, `docker-compose.yml`, …) > and re-run `./configure.py`. cd ~/vanguard-stream ./configure.py --full # first time: asks everything, then applies ./configure.py # later: add/remove/reset streamers and editors, then apply ./configure.py --show # print current users and the OBS settings to hand out Stateless: it reads the current values out of `Caddyfile`, `mediamtx.yml` and `.env`, regenerates `Caddyfile`, `mediamtx.yml`, `copyparty.conf` and `streamers.json` (→ `/etc/vanguard`), creates `streams/` and `clips/` (with `.stignore`) for each streamer, restarts dumpd and the containers. Editors and admins are Authentik groups (`editors`, `media-admins`, `admins`), not local accounts. Removing a streamer revokes publishing only; their files stay on disk. Passwords may not contain `: & ? # / \ quotes or spaces` (they ride inside the stream key). ## 4. Firewall (host nftables; OVH edge firewall is optional on top) Applied automatically at the end of `install.sh`. To re-apply by hand: cd ~/vanguard-stream && sudo bash firewall/firewall.sh Installs `firewall/nftables.conf` as `/etc/nftables.conf`, syntax-checks, applies, enables at boot. It uses its own table (`inet vanguard`) so applying or reloading never disturbs Docker's rules, and filters input only so container networking keeps working. **Keep your SSH session open and test a new one before closing it.** | port | proto | who | |------|-------|-----| | 22 | tcp | anywhere, rate limited (edit `ssh_allow` in /etc/nftables.conf to restrict to your IPs) | | 80, 443 | tcp | world (Caddy) | | 443 | udp | world (Caddy HTTP/3) | | 1935 | tcp | world (RTMP ingest) | | 8890 | udp | world (SRT ingest) | | 22000 | tcp+udp | world (Syncthing) | | 3306 | tcp | world, rate limited (MariaDB for the bot dev; restrict via `db_allow` in /etc/nftables.conf) | | 2222 | tcp | world (Gitea ssh) | | 8189 | tcp+udp | world (WebRTC media for the live portal) | Everything else is dropped and a trickle is logged (`journalctl -k | grep vg-drop`). Authentik (9000), Jellyfin (8096), copyparty, the Syncthing UI and dumpd bind to 127.0.0.1 only and are reached via Caddy or an ssh tunnel, so they are deliberately not opened. MariaDB runs on the host network (not a Docker published port) precisely so the firewall can govern it. Syncthing's admin UI is proxied at `https://HOST/sync/` behind the Authentik gate + group `media-admins`; its own GUI login is disabled (no user/password, `insecureAdminAccess=true`) so Discord is the only login: docker exec syncthing syncthing cli --home /var/syncthing/config config gui insecure-admin-access set true docker exec syncthing syncthing cli --home /var/syncthing/config config gui user set "" docker exec syncthing syncthing cli --home /var/syncthing/config config gui password set "" The ssh tunnel to 8384 still works as an admin fallback (no login at all — ssh is the gate there). To change rules: edit `/etc/nftables.conf`, then `sudo nft -f /etc/nftables.conf` or `sudo systemctl reload nftables`. **Never `systemctl stop|restart nftables`** — Debian's unit flushes the whole ruleset on stop, which also wipes Docker's NAT rules and takes the containers offline until Docker is restarted. ## 5. Streamer setup (once) Being a streamer = being in the Authentik **streamers** group (a Discord role via the roles→groups policy). There are no stream passwords or keys to hand out: the dock mints a **12-hour publish token** for the logged-in Discord user each time Go Live is pressed and sets it as the OBS stream key itself. OBS → Tools → WebSocket Server Settings → enable, set a password. OBS → Docks → Custom Browser Docks → `https://media.example.com/dock/` → log in with Discord once. In the dock's Settings: ingest host (prefilled), OBS WebSocket password/port, optional title prefix/suffix (`{date}` → YYYY-MM-DD, e.g. prefix `HelmetCam-` or suffix `-{date}`). Per stream: type a title, click **Go Live**. The dock shows the final stream name (`/`) as you type and enforces the naming rules the metadata relies on: letters, digits, `_ . -` only, no double underscore (it separates title and timestamp in filenames), no leading dot, max 64 chars. After a bad night: **Dump tonight** (dumps the night of the account you are logged in as; `admins`/`media-admins` may dump anyone's). Manual OBS/other software: dock → **Manual OBS setup** shows the RTMP server, the stream key and the SRT URL with the token hidden (Show / Copy / Fresh token). Tokens expire after 12 h; a running stream is not cut when its token expires, but a reconnect needs a fresh one. Browser streaming without OBS: the live portal's **Go Live** (Windows Chrome 141+ for window audio + GPU encode). ## 5a. Onboarding a gamer's clips (Syncthing) — self-service Gamers do it themselves at **https://HOST/clips/** (Discord login): the page shows our Syncthing Device ID and asks for theirs; on submit, dumpd creates `clips/<username>` with the video-only `.stignore`, adds their device to our Syncthing (REST API, key read from `/srv/media/.syncthing/config.xml`) and creates the receive-only folder `clips-<username>` shared with them (min free 300 GB). They accept the device + folder on their PC, point it at their clip directory, Send Only. The page shows pairing/connection/sync state. Idempotent. **Per-user quota (soft)**: dumpd measures every `clips/<user>` every 5 min and pauses that user's Syncthing folder when it exceeds the quota (default `CLIPS_QUOTA_GB=100` in `dumpd.service`), resuming automatically under 90 %. The clips page shows usage and the paused state. Overrides per user in `/etc/vanguard/clip-quotas.json`, e.g. `{"techy2493": 250, "newguy": 50}` (GB) — read live, no restart. A gamer frees space by deleting clips in their own folder (Syncthing mirrors the deletion). Hard byte-exact quotas would be XFS project quotas on `/srv` (needs a remount with `prjquota`); not set up. Manual fallback (admin, same result for the server folder): ./addClipUser.sh <username> # creates /srv/media/clips/<username> with the video-only .stignore Their side (Windows: Syncthing installer or SyncTrayzor; Mac/Linux: Syncthing): open the UI, **Actions → Show ID**, send you the Device ID. In their UI: **Add Remote Device** with the server's ID (ours: `/sync/` → Actions → Show ID), then **Add Folder** on their clip directory (ShadowPlay/Medal/Steam saves), Sharing tab → tick the server, Folder Type **Send Only**, Save. Our side at https://HOST/sync/: **Add Remote Device** → paste their ID, name it after them, Save. When their folder offer pops up: **Add** → Folder Path `/var/syncthing/clips/<username>`, Folder Type **Receive Only**, Advanced → Minimum Free Disk Space **300 GB**, Save. Clips start arriving; the sweep normalizes them; Jellyfin shows the folder as that person's show. Their own folder structure is mirrored; only video files are pulled. ## 5a². Gateway page — https://HOST/about/ Role-aware landing page (Discord login): everyone sees Watch / Live / Send clips / Sign out with short how-tos; `streamers` get the dock + OBS setup steps; `editors` the browser + multicam/timecode notes; `media-admins` trash/Syncthing/whoami; `git-users` Gitea; `bot-users` the bot; `admins`/`authentik Admins` the admin consoles and where things live. Identity comes from `GET /me` (dumpd). Point people here first. ## 5b. Syncthing hardening (do once, in the server's Syncthing UI) Syncthing receives straight into `clips/<user>` (Syncthing UI path `/var/syncthing/clips/<user>`), receive-only, with a `.stignore` (from `syncthing/stignore`) that pulls video files only. The gamer's folder structure is mirrored as-is. **One copy per clip on the server**: compliant files are left alone; a non-compliant file (HEVC/MKV/VFR) is converted to `name.mp4` (`name.h264.mp4` if the raw was already `.mp4`), the raw's name is appended to `.stlocal` (an `#include`d ignore list, so Syncthing drops it without flagging or re-pulling), and the raw is deleted locally — it still exists on the gamer's PC. `configure.py` creates the folder + ignore file for each streamer. In the UI (https://HOST/sync/): - each clips folder → path `/var/syncthing/clips/<user>`, **Folder Type: Receive Only**, Edit → Advanced → **Minimum Free Disk Space: 300 GB** (so clips can never fill the mirror and stall the recordings). - Actions → Settings → Connections → **Incoming Rate Limit: 12500 KiB/s** (~100 Mbps) so a gamer sharing a year of old clips cannot starve the ingest during stream hours. ## 5c. Authentik (Discord login) and Jellyfin DNS: `auth` and `watch` as CNAMEs to the main host. Then run `./addCommunityMediaServer.sh` — it asks for both hostnames, checks DNS, generates `.env` (Authentik secret + DB password; never commit it), adds the Caddy site blocks, starts the containers, waits for them and prints the steps below with your hostnames filled in. (`./configure.py --full` asks for the same hostnames if you prefer.) Then: **Authentik first run** — https://auth.HOST/if/flow/initial-setup/ → set the `akadmin` password. 1. Discord developer portal → New Application → OAuth2: add redirect `https://auth.HOST/source/oauth/callback/discord/` (last segment = the source slug below), copy Client ID + Secret. 2. Authentik → Directory → Federation & Social login → Create → Discord OAuth Source: slug `discord`, consumer key/secret = Client ID/Secret, user matching "link on unique identifier", scopes empty. 3. Flows & Stages → Stages → `default-authentication-identification` → Sources: select Discord, tick "Show sources' labels". Without this the Discord button never appears on the login page. 4. Flows & Stages → Stages → `default-source-enrollment-write` → User type: Internal. Otherwise Discord users are External and get "Interface can only be accessed by internal users". 5. Directory → Groups: create `streamers`, `editors`, `admins`. Add people after their first login. 6. (optional) Restrict login to members of your Discord server: add scope `guilds` to the source; Customization → Policies → Create Expression Policy from `authentik/discord-guild-policy.py` (fill in your server ID); bind it to both `default-source-enrollment` and `default-source-authentication` (flow → Policy / Group / User Bindings) and set each flow's Policy engine mode to `all`. Server ID: Discord Developer Mode → right-click server → Copy ID. **Jellyfin first run** — https://watch.HOST/ → wizard: admin user, add libraries: `/media/streams` and `/media/clips` as **Shows** with only "Vanguard Metadata" as metadata downloader (Series/Season/Episode) and Screen Grabber + Vanguard Metadata as image fetchers; `/media/finals` as Home Videos with fetchers off. The Vanguard Metadata plugin (`jellyfin-plugin-vanguard/`, built with its `package.sh`) is installed by `addCommunityMediaServer.sh` / `installJellyfinPlugin.sh` from `jellyfin-plugin-vanguard/dist/`. - Dashboard → Playback → Transcoding: **disable** hardware acceleration. Per-user "allow transcoding" is switched off automatically for everyone (SSO users included) by the Vanguard plugin's "enforce playback policy" task; turn that toggle off in the plugin config once the server has Quick Sync (SYS-3). - Dashboard → Plugins → Repositories → add `https://raw.githubusercontent.com/9p4/jellyfin-plugin-sso/manifest-release/manifest.json`, then Catalog → **SSO Authentication** → install → restart Jellyfin. - Authentik → Applications → Create with provider → OAuth2/OpenID: redirect `https://watch.HOST/sso/OID/redirect/authentik`, note client ID/secret. - Jellyfin → Plugins → SSO-Auth → add OID provider "authentik": endpoint `https://auth.HOST/application/o/<slug>/`, client ID/secret, enable, roles claim `groups`, admin roles `admins`, enabled folders = the three libraries, Scheme Override `https`, Port Override empty (a value appends `:443` and Authentik rejects the redirect). Save. - The plugin adds no button. Test with `https://watch.HOST/sso/OID/start/authentik`, then Dashboard → General → Branding: Login disclaimer = `jellyfin/branding-disclaimer.html` (set the hostname), Custom CSS = `jellyfin/branding.css`. The page then shows only "Sign in with Discord"; a small "Admin login" link reveals the local username/password form. Jellyfin creates the account on first SSO login. Phase 4 is the Vanguard Metadata Jellyfin plugin; Phase 5 puts copyparty, /sync and /dump behind Authentik forward-auth. ## 5d. MariaDB + Discord bot (for the bot dev) `mariadb` (public on 3306, host network, root local-only, 32-char generated passwords) with a database/user for the bot, and `discord-bot`, a Python 3.12 container that runs `bot/app/main.py` and idles until that file exists. Credentials live in `.env` (generated by `configure.py`; bot token + guild ID are asked in `--full` or the `[d]` menu item; `./configure.py --show` prints them). The bot also serves a web UI on 127.0.0.1:8000, published as `https://bot.HOST/` behind **Authentik forward-auth**: Caddy asks Authentik, then injects `X-Authentik-Username/-Groups/-Email`. Create the matching Proxy Provider in Authentik (forward auth, single application, external host `https://bot.HOST`), add it to the embedded outpost, and bind a group policy. Until then the site returns an error, never an open page. The build brief for whoever writes the bot is `bot/AGENT.md`; `bot/README.md` is the ops cheat-sheet. docker compose logs -f discord-bot # watch it docker compose restart discord-bot # after code changes docker compose build discord-bot && docker compose up -d discord-bot # after requirements.txt changes ## 5e. Gitea + Actions runner `gitea` (MariaDB-backed, `git.HOST` via Caddy, git-over-ssh on **2222**, registration closed) and `act_runner` (jobs run as Docker containers; labels `ubuntu-latest`, `ubuntu-22.04`, `dotnet`, `python`). The gitea db/user are created by `mariadb/init/10-gitea.sh` on MariaDB's first start; for a MariaDB that already existed run `./createGiteaDb.sh` once. 1. `./configure.py --full` asks the Gitea hostname (CNAME `git`); apply starts both containers. 2. https://git.HOST/ → install page (db pre-filled) → create the admin account → Install. 3. `./registerGiteaRunner.sh` → generates a registration token, stores it in `.env`, starts the runner. 4. Remotes: `ssh://git@git.HOST:2222/<org>/<repo>.git` or `https://git.HOST/<org>/<repo>.git`. Runner caveat: it holds the Docker socket, so anyone who can push a workflow can run as root on the box. Keep repo write access to trusted people. **Login via Authentik (Discord)** — same pattern as Jellyfin, done once: 1. Authentik → Applications → Create with provider → name `Gitea`, slug `gitea`; **OAuth2/OpenID Provider**, authorization flow implicit-consent, client type Confidential, redirect URI (strict) `https://git.HOST/user/oauth2/authentik/callback`, signing key = the default certificate, scopes `openid email profile` (the default profile mapping carries `preferred_username` and `groups`). Copy client ID + secret. 2. Gitea → Site Administration → Identity & Access → Authentication Sources → Add: type **OAuth2**, name **`authentik`** (must match the callback path), provider **OpenID Connect**, client ID/secret, OpenID Connect Auto Discovery URL `https://auth.HOST/application/o/gitea/.well-known/openid-configuration`, tick "Skip local 2FA", claim name for groups `groups`, administrator group claim value **`git-admins`**. Save. Authentik group nesting makes the admins inherit it: `authentik Admins` → parent `admins` → parent `git-admins` (members of a child group count as members of the parent, in the `groups` claim and in Caddy's header checks). 3. compose (already set): registration only via external sources, auto-registration + account linking on, username from `preferred_username`. A first Discord login creates the Gitea user with no form. 4. Access = Authentik group **`git-users`**: Directory → Groups → create it (add a Discord role to it in the roles→groups table); Applications → `Gitea` → Policy / Group / User Bindings → bind `git-users` and `git-admins`. Non-members are refused by Authentik before Gitea sees them. 5. Test in a private window: https://git.HOST/user/login → "Sign in with authentik" → Discord → logged in. Members of `admins` become Gitea site admins on login. The local admin account stays as a fallback. Optional later: hide the password form (custom template) so Discord is the only visible way in. ## 5f. Live portal (`live.HOST`) React + dockview page (`live/`) behind Authentik forward-auth: every active stream is a dockable window, audio follows the focused window, per-window mute + volume. WebRTC (WHEP) with HLS fallback, served by MediaMTX (HLS 8888, WebRTC 8889, API 9997 on loopback; WebRTC media on **8189** udp/tcp, firewall opened). MediaMTX runs the `-ffmpeg` image so the optional "is live" Discord hook (`LIVE_WEBHOOK_URL` in `.env`, asked by `configure.py --full`) can post when a stream starts. 1. CNAME `live` → main host; `./configure.py --full` asks the hostname (also `--hosts … LIVE`). 2. Authentik: Proxy Provider (forward auth, single application, external host `https://live.HOST`) → embedded outpost → group policy (e.g. everyone in the server, or `streamers`+`editors`+`admins`). 3. Dev box: `./deployLive.sh` builds `live/` and copies `dist/` to `/srv/live` (Caddy serves it directly). **Go Live** button (window audio: Windows + Chrome/Edge 141+; Linux/Mac get video only): broadcast a window from the browser (no OBS) as `<user>/HelmetCam-<date>` — a fresh publish token comes from `/me/stream-token` for the logged-in Discord user (member of `streamers`). Bandwidth: no transcoding, every viewer gets the source bitrate (~15 Mbps) → ~30 concurrent viewers on the 500 Mbps line. For a crowd, restream to Twitch from OBS. ## 5g. Authentik forward-auth for the Caddy-gated hosts (main host, `live.`, `bot.`) Design: **Authentik authenticates once for the whole domain; Caddy authorizes per host** from the `X-Authentik-Groups` header the outpost returns; **Discord roles fill the Authentik groups** at login. 1. Applications → Outposts → edit "authentik Embedded Outpost" → config `authentik_host: https://auth.HOST`. 2. Applications → Create with provider → Application `Vanguard sites`; **Proxy Provider**, authorization flow implicit-consent, mode **Forward auth (domain level)**, authentication URL `https://auth.HOST`, cookie domain = the parent domain (e.g. `dumpstervigilantes.rip`). Edit the Embedded Outpost → Applications → add it → Update. One login now covers every gated host. 3. Per-host group requirement = `.env`: `BOT_REQUIRE_GROUP=bot-users` (default), `LIVE_REQUIRE_GROUP=` (empty = any logged-in member), `SYNC_REQUIRE_GROUP=media-admins` (the `/sync` Syncthing UI on the main host). On the main host copyparty itself authorizes by group (`editors`, `media-admins`); the dump endpoint lets `admins`/`media-admins` dump anyone's night. Leave "Intercept header authentication" **off**: login is Discord only, no app passwords, no WebDAV. `./configure.py` apply regenerates the Caddy blocks; a user outside the group gets a 403 from Caddy before the app sees the request. 4. Discord roles → groups: Directory → Groups: create `bot-users` (and keep `streamers`, `editors`, `admins`). Discord source → Scopes: `guilds guilds.members.read`. Customization → Policies → Expression Policy `discord-roles-to-groups` from `authentik/discord-roles-to-groups.py` (fill in the server ID and the role-id → group table). Bind it to `default-source-enrollment` **and** `default-source-authentication` (engine mode `all`, after `discord-guild-member`). From then on giving someone a Discord role gives them the matching access on next login; removing it removes it. Memberships added by hand in Authentik are left alone: the policy only revokes what it granted itself (tracked in the user attribute `discord_role_groups`). copyparty additionally requires a header with a secret name that only Caddy adds (`idp-h-key`, `COPYPARTY_IDP_KEY` in `.env`), so identity headers cannot be forged even if copyparty were reached directly. Logout: copyparty's logout link, the live portal's "Sign out" and the dock's "sign out" go through `/outpost.goauthentik.io/sign_out`; `https://<any gated host>/logout` does the same from anywhere (e.g. from the Syncthing UI, which has no logout of its own). Set the provider's **Invalidation flow** to `default-provider-invalidation-flow` so that also ends the Authentik login: every logout then forces a full Discord re-login on the next visit (and picks up group changes). Discord itself may approve silently if you are still logged into Discord in that browser. 5. Debug: `https://HOST/whoami` prints the username/groups headers exactly as the apps receive them. Group changes in Authentik apply on the next login — log out at `https://auth.HOST/` and back in. 6. Test in a private window: `https://live.HOST/` → Discord login → portal; `https://bot.HOST/` → 403 unless you hold the bot role; `https://live.HOST/me/stream-key` shows your username. Jellyfin and Gitea use OIDC providers instead, not this. ## 6. Editors Log in with Discord at https://media.example.com/ (copyparty behind Caddy + Authentik). Access is by Authentik group: **editors** read streams and clips and write `/finals`; **media-admins** have full rights everywhere including `/trash`. Scrub any `.mp4` in the browser, download what you want. No WebDAV: login is Discord only (no passwords of any kind), and a mounted drive cannot do a browser login. Download from the browser: single files, or select files/folders and use copyparty's zip/tar download. > **Available but not set up.** WebDAV mounts can be enabled later without code changes if we decide we want > them: in Authentik, edit the `Vanguard sites` proxy provider and tick **Intercept header authentication**; > each editor then creates an *app password* under their Authentik user settings and mounts the same URL with > their Authentik username + that app password. Caddy and copyparty already pass the identity through, so > nothing else changes. It is off because it introduces a password-like credential alongside Discord login. Every `.mp4` an editor sees is the same kind of file (see "Editing standard"). Raw clipper output that needed converting is kept in a hidden `.src/` folder next to it (media-admins can show dotfiles in copyparty). ## 7. Home archive box Copy `home/rclone-archive.sh` to the home machine, set the vars, run from cron nightly. It connects over SFTP as `debian` (all media files are owned by uid 1000 so it can delete them). Pulls everything older than 15 days off the server, including the hidden `.src/` raw files. ## Publish authentication (no passwords) MediaMTX asks dumpd (`POST /mtx-auth` on 127.0.0.1:8081, reachable only from Docker's bridge) for every connection. Reads/playback are allowed (viewers are gated by Caddy + Authentik). Publishing needs a token minted by `GET /me/stream-token` behind Authentik for a member of `streamers`/`admins`/`media-admins`; dumpd checks the HMAC signature (`/etc/vanguard/stream-token.secret`, generated into `.env` as `STREAM_TOKEN_SECRET`), the expiry, and that the path starts with that user's name. MediaMTX does not pick up `mediamtx.yml` changes live on this setup: after any change to it, `docker compose restart mediamtx` between streams. Day-to-day operations (streamers, tokens, titles) never touch that file. `configure.py` reloads Caddy in place and restarts only copyparty. ## Timecode for multicam editing (frame accurate) Every published stream carries a QuickTime **timecode track** (`tmcd`, time of day in Eastern, at the file's frame rate) and a UTC `creation_time`, written by the sweep during the lossless remux, plus a sidecar `<Title>__<ts>.json` with the exact capture time (the Jellyfin plugin reads it). Resolve and Premiere read the track natively: drop clips from several streamers on a multicam timeline, sync by timecode. Where the time comes from, best first: 1. **Overscan band** — a thin strip of extra rows below the picture carrying the *server* clock, encoded (black/white cells, format in `bin/vgstrip.py`) plus a small readable clock. The server decodes it (`bin/vgstrip.py`) at the start, middle and end of each recording → the timecode is frame-accurate at the start and the sidecar records drift over the file. Game image untouched. OBS: dock → *Timecode band* → "Add band + clock source" (canvas grows by W/160 rows, a locked browser source `Vanguard Clock` → `/dock/clock/` sits in the band; only while not streaming). Go Live: the "Timecode band" checkbox (default on). 2. **Server arrival time** (no band) — microseconds in the recording filename. Within ~0.1–0.3 s per streamer (encoder + network delay); coarse but always available. Viewing: the live portal crops the band; Jellyfin shows it as a thin strip at the bottom (VHS-style); **editors export at the game resolution (e.g. 2560×1440) which drops the band** — finals carry nothing. Cross-check when it matters: everyone is in the same voice chat, so audio-waveform sync is sample-accurate. Why continuous and not a start burst: a PC clock drifts vs the server (10 ppm ≈ 4 frames over 2 h). Dropped frames / gaps: OBS keeps stamping frames from its clock, so after a drop the file has a hole and every frame that exists is still at the right time — the timecode stays correct, and players (Jellyfin, the portal) hold the last frame across the hole with audio in sync. By default the sweep does **not** re-encode a stream to fill holes (hours of CPU on this box); the sidecar lists them (`gaps.count`, `total_missing_ms`, first 50 positions). Premiere preserves timing on such files; in Resolve check the clip's frame-rate interpretation. **Gap filling (available, off by default).** The sweep can re-encode a stream whose holes total at least `FILL_GAPS_MS` milliseconds to constant frame rate with duplicated frames (raw kept in `.src/`, timecode carried over). It costs ~2× the stream length in CPU on the E-2136, so it is off until the box has a hardware encoder. Turn it on (threshold 1 s) / off, on the server: sudo sed -i 's|^#* *Environment=FILL_GAPS_MS=.*|Environment=FILL_GAPS_MS=1000|' /etc/systemd/system/normalize-sweep.service && sudo systemctl daemon-reload sudo sed -i 's|^Environment=FILL_GAPS_MS=.*|# Environment=FILL_GAPS_MS=1000|' /etc/systemd/system/normalize-sweep.service && sudo systemctl daemon-reload Check: `systemctl show normalize-sweep -p Environment`. Takes effect on the next sweep run; already-published files are not revisited. Clips are always converted to CFR regardless. Planned alternative: re-encode flagged streams off-site on a machine with a hardware encoder (home box NVENC or a Spot GPU) and push the result back — see CommunityDiscordMedia.md → Later. ## Deployment (push to deploy — built, OFF by default) The server folder is a git clone of this repo (`./switchToClone.sh key` → add the printed deploy key in Gitea → `./switchToClone.sh clone`). Generated files (`.env`, `Caddyfile`, `mediamtx.yml`, `copyparty.conf`, the token secret) are gitignored and survive pulls; static pages are bind-mounted from the checkout. `sudo vanguard-deploy pull` fetches `main` and applies **only what changed**, after `check.sh`: | changed | action | interruption | |---|---|---| | `configure.py`, `dock/`, `clips/`, `about/`, stignore | `configure.py --apply` → Caddy reload, copyparty restart | none / a second | | `bin/*`, `systemd/*` | install; dumpd restart when it changed; timers pick up next run | a second | | `firewall/nftables.conf` | `nft -f` | none | | `docker-compose.yml`, bot image | `compose up -d --build` for changed services | that service | | anything that changes `mediamtx.yml` or the mediamtx service | **restart only when no stream is live**; otherwise deferred, `deploy-pending.timer` retries every 5 min | none while live | | `jellyfin-plugin-vanguard/dist/*.zip` (committed) | `installJellyfinPlugin.sh` | Jellyfin restart | | `live/` | `npm run build` on the server → `/srv/live` | none | `sudo vanguard-deploy rollback` checks out the previously deployed revision and applies the reverse diff. `sudo vanguard-deploy status` shows revisions, auto mode, pending restarts, live streams. **One-time rollout** (the last scp-style deploy; afterwards the server pulls). From the dev box: cd ~/claudevs/vanguard-stream && git push scp bin/dumpd.py debian@HOST:~/vanguard-stream/bin/ scp systemd/deploy-pending.service systemd/deploy-pending.timer debian@HOST:~/vanguard-stream/systemd/ scp docker-compose.yml configure.py deploy.sh switchToClone.sh check.sh install.sh README.md STATUS.md CommunityDiscordMedia.md debian@HOST:~/vanguard-stream/ ssh -t debian@HOST 'cd ~/vanguard-stream && sudo apt-get install -y -q git nodejs npm rsync python3-yaml >/dev/null && sudo install -m 0755 bin/dumpd.py /usr/local/bin/ && ./configure.py --apply && sudo systemctl restart dumpd && sudo vanguard-deploy status' The apply prints the post-start fixups (Syncthing, Gitea admin user, Jellyfin plugin) and ends with a status block: `DEPLOY_AUTO=0`, no pending restart, and "not a git checkout" until the next step. Then switch the server folder to a clone (two steps): ssh -t debian@HOST 'cd ~/vanguard-stream && ./switchToClone.sh key' # prints a public key # Gitea → repo → Settings → Deploy Keys → add it, read-only ssh -t debian@HOST 'cd ~/vanguard-stream && ./switchToClone.sh clone && cd ~/vanguard-stream && ./configure.py --apply >/dev/null && sudo vanguard-deploy status' `switchToClone.sh clone` keeps `.env`, the generated configs, the token secret, plugin zips and `bot/app`, and leaves the old copy at `~/vanguard-stream.old` until you delete it. From here on a manual deploy is `sudo vanguard-deploy pull` on the server. **Automatic**: Gitea → repo → Settings → Webhooks → Gitea, URL `http://<docker gateway>:8081/deploy` (`docker network inspect vanguard-stream_default -f '{{(index .IPAM.Config 0).Gateway}}'`, usually `172.18.0.1`), secret = `DEPLOY_WEBHOOK_SECRET` from `.env`, push events, branch `main`. dumpd verifies the HMAC and runs `vanguard-deploy pull` **only when `DEPLOY_AUTO=1`** in `.env` (then `./configure.py --apply` to push the setting to `/etc/vanguard/deploy.env`). Until then every push is logged (`journalctl -u dumpd | grep deploy`) and ignored; Gitea's "test delivery" should get a 202 "auto-deploy disabled" back. Optional `DEPLOY_NOTIFY_WEBHOOK_URL` posts deploy results to Discord. Turning it on: `DEPLOY_AUTO=1` in `.env`, `./configure.py --apply`, and `git mv .gitea/draft-workflows/ci.yml .gitea/workflows/ci.yml` for CI. CI: `.gitea/draft-workflows/ci.yml` (inert until moved to `.gitea/workflows/`) runs `check.sh` and the plugin tests/build on the Actions runner. The runner never deploys — it must not touch the host. ## Rebuild from scratch (what is and isn't automated) Server side, scripted: git clone ssh://git@git.HOST:2222/techy/Media-Server-Setup.git ~/vanguard-stream # or scp the folder cd ~/vanguard-stream && sudo bash install.sh # packages, docker, folders, host scripts, timers, firewall, portal build ./configure.py --full # hostnames, secrets, configs, containers, post-start fixups Restore first if rebuilding a known box: `.env` (all secrets — without it every password is regenerated and the databases won't match), `/srv/appdata` (Authentik DB, Jellyfin, Gitea, MariaDB, Syncthing config), `/srv/media` (the footage), `/etc/vanguard/clip-quotas.json` if used. With those restored, nothing below is needed except DNS. Post-start fixups `configure.py` performs on every apply (idempotent): Syncthing GUI auth off, Gitea admin user created from `.env` (`GITEA_ADMIN_USER` / `GITEA_ADMIN_PASSWORD`; the install page is locked), Jellyfin plugin installed from the committed zip. Authentik's `akadmin` password is set on first start from `AUTHENTIK_BOOTSTRAP_PASSWORD` in `.env` (no initial-setup page). Still manual on a truly fresh box (not in the repo; documented in §5c–5g): - Authentik: Discord source, identification-stage source, enrollment user type, groups, the two policies, the domain-level proxy provider + outpost host, the Jellyfin and Gitea OIDC providers, application bindings - Jellyfin: first-run wizard, libraries (Shows + Vanguard provider), SSO plugin + provider, branding - Gitea: authentication source (authentik), deploy key, webhook; `./registerGiteaRunner.sh` - Discord developer portal: application, redirect URIs, bot; DNS records A `.env`-driven Authentik blueprint would remove the first line (planned). ## Layout on the server /srv/media/streams/<user>/<Title>/.live/<ts>.mp4 recording in progress (hidden from Jellyfin/copyparty) /srv/media/streams/<user>/<Title>__<ts>.json capture time (UTC ms), timecode, source (strip|arrival), drift /srv/media/streams/<user>/<Title>__<ts>.mp4 finished stream, one flat MP4 per recording, directly in the streamer's folder (several files inside one title folder would be ONE Jellyfin episode with "versions") /srv/media/clips/<user>/clip.mp4 clip (synced as-is, or converted; raw removed) /srv/media/clips/<user>/.stlocal Syncthing ignore list maintained by the sweep /srv/media/clips/<user>/.src/clip.mkv raw source, only for clips that did NOT arrive via Syncthing /srv/media/clips/<user>/clip.normalize-failed.log only if normalization failed; delete to retry /srv/media/finals/ editors upload here /srv/media/trash/<night>/... dumped, purged after 3 days /srv/media/.markers/ dump markers /srv/media/.syncthing/ Syncthing config ## Editing standard (what normalize-sweep enforces) MP4 · H.264 High, 8-bit 4:2:0 · constant frame rate · AAC audio (all tracks kept) · index at the front (instant seek in browser and NLE) · at most 2560x1440 and 60 fps (downscaled to fit, never upscaled; aspect kept). | input | action | |-------|--------| | already compliant | nothing | | MediaMTX recording in `<Title>/.live/` (fragmented MP4) | once idle 3 min: decode the timecode band (or use arrival time), lossless remux to `<user>/<Title>__<ts>.mp4` with a `tmcd` track + `creation_time`, write the `.json` sidecar, remove `.live` and the empty title folder | | in a Syncthing folder (`.stfolder` marker) | compliant / index-only: untouched; otherwise convert → `name.mp4`, add raw to `.stlocal`, delete raw (one copy) | | HEVC / 10-bit / VFR / MKV / >1440p / >60fps / non-AAC | full-res re-encode (x264 veryfast CRF 18) → `name.mp4`; source kept in `.src/` | | ffmpeg fails or duration mismatch | `name.normalize-failed.log` written, file skipped until that log is deleted | Runs every 5 min on files idle ≥3 min and not open. Software x264 on the E-2136 does ~0.5x realtime at 1440p60, so a 2 h clip batch takes ~4 h; streams only remux (minutes). All at idle priority. ## Reboot behaviour Everything comes back on its own, in this order: 1. mdadm assembles the mirror, systemd mounts /srv (local-fs). A degraded mirror still boots. 2. docker.service has `RequiresMountsFor=/srv/media` (drop-in installed by install.sh), so it never starts with the media tree missing. All containers are `restart: unless-stopped`. 3. dumpd.service starts; normalize-sweep.timer fires 2 min after boot and every 5 min after; trash-purge.timer is `Persistent=true` so a missed 05:00 run fires at boot. 4. A stream cut by a reboot is playable up to the last second (fMP4 parts are flushed every 1 s); OBS reconnects and MediaMTX opens a new file in the same title folder. 5. Half-written `*.part` files are overwritten by the next sweep. Dumps are idempotent. Time: install.sh sets the server clock to America/New_York so journal, timers, file timestamps and the dump window all read in Eastern. Dump "night" = 17:00 → 02:00 Eastern (pinned in dumpd via DUMP_TZ, independent of the host zone). Between 02:00 and 17:00 the default night is the previous evening; after 17:00 it is tonight. The 05:00 trash purge is 05:00 Eastern. ## Timers | unit | when | does | |------|------|------| | normalize-sweep.timer | every 5 min | remux/re-encode finished files to the editing standard | | trash-purge.timer | daily 05:00 Eastern | deletes trash older than 3 days | | dumpd.service | always | the dump endpoint on 127.0.0.1:8080, behind Caddy at /dump |