Go Live: state the Windows-only window-audio limitation in the UI and docs
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -66,8 +66,9 @@ export default function GoLive({ onExit }) {
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<input value={title} onChange={e => setTitle(e.target.value)} disabled={phase === 'capturing'} />
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<div className="hint">
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Click <b>Start</b>, then pick the <b>WarDogs</b> window in Chrome's dialog and tick <b>Share audio</b>.
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Window audio needs <b>Chrome or Edge 141 or newer</b> (chrome://version). Older browsers capture the window
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without sound. Capped at {MAX_KBPS / 1000} Mbps, up to 1440p60, H.264.
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Window audio needs <b>Windows</b> with <b>Chrome or Edge 141 or newer</b>. On Linux and Mac, Chrome can only
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capture audio from a browser tab, so the window comes through without sound — use OBS with the dock there.
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Capped at {MAX_KBPS / 1000} Mbps, up to 1440p60, H.264.
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</div>
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{err && <div className="err">{err}</div>}
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<button className="primary" disabled={!key || phase === 'capturing'} onClick={start}>{phase === 'capturing' ? 'Waiting for the window picker…' : 'Start'}</button>
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